When John Carter hit theaters in 2012, it was supposed to be the rebirth of the grand space epic. Based on the century-old pulp novels that inspired Star Wars, Avatar, and Dune, the film had every ingredient to become the next major cinematic myth. A legendary hero transported to a dying planet, an alien civil war, forbidden technology, princesses, swordfights, and just enough cosmic mystery to stir a sense of wonder. And yet… what we got was a $250M Sunday cartoon about a half-shirtless man bouncing around like a Martian flea.
It’s not just that the film underperformed — it’s that it was confused. Tonally, narratively, emotionally. In its rush to cram in lore and laser beams, John Carter forgot to build a bridge between its audience and its world. It gave us blue energy weapons without rules, villains with god powers from the first frame, and a lead character who seems just as lost as we are — wandering Barsoom without purpose, meaning, or reason to care. It’s as if the movie was made backwards: designing the action figures first and worrying about the soul later.
And then there’s the jumping. Ah yes, the jumping.
What should have been a symbol of otherworldly strength became a visual punchline. Carter’s low-gravity-enhanced bounding across Mars was so floaty, awkward, and cartoonish that he ceased to resemble a warrior and instead resembled, well, a flea. Not a majestic alien liberator, but a blur. A dot. A guy yeeting himself from the ground onto a spaceship like he’s in a physics-defying Looney Tunes short. It broke the illusion. The audience didn’t marvel — they giggled.
It only gets weirder. At the story’s midpoint, Carter is thrown into a gladiatorial arena to battle two oversized white space gorillas. This sequence could have been brutal, meaningful, maybe even tragic. Instead, it feels like a level in a video game: senseless, loud, and emotionally hollow. The gorillas are not connected to the story’s themes or villains — they’re just obstacles, like someone added them because “the kids might like it.”
The movie keeps doing this: replacing character work with spectacle, plot development with exposition, and relationships with quippy banter. Most glaringly, it fails to give John Carter a why. Why should he care about this planet? Why does he keep going? Why does he eventually lead armies and declare himself Warlord of Mars? The film gestures at a tragic backstory — his wife and child died — but this is dropped in halfway through and used more like emotional seasoning than actual motivation.
This lack of purpose leaves Carter — and us — adrift. He becomes a passive observer of Martian politics, a reluctant tourist, a man who seems to be on the wrong planet in the wrong movie. The fish-out-of-water trope only works when the “fish” has a reason to swim.
So let’s fix that.
The Added Motivation
Imagine instead that Carter’s brokenness stems not from war or loss, but from something more personal — and ironically, more Earthbound: heartbreak. A failed relationship back on Earth that left him jaded, bitter, quietly seething. Perhaps he loved a woman who betrayed him. Or manipulated him. Or sold him out for safety or power. Now he distrusts women. Not in a cartoonishly toxic way — but in a wounded, quietly resentful way. He doesn’t even realize how deeply it’s poisoned him. And so he drifts through life, murmuring things like, “I wish I could find someone who wasn’t part of this mess. Someone not of this world.”
This becomes more than a line — it becomes the defining ache of his character. A wish he says with bitterness, but that lingers in the back of his mind like a dare to the universe.
When he arrives on Mars, it’s not wonder he feels — it’s escape. Finally, a world where none of those memories apply. Until he meets Dejah Thoris. And immediately assumes she’s like the others: proud, political, manipulative, unreachable. He watches her the way someone watches a trap about to spring — with both fascination and deep suspicion.
But she’s not what he expects. She’s not scheming or superficial — she’s intelligent, principled, brave, and surprisingly unsentimental. She doesn’t flirt. She challenges. And she doesn’t want saving.
At first, Carter resents her, maybe even mocks her behind his eyes: “Another princess with a plan and a hidden knife.” But that old line — “I want a woman not of this world” — starts to resurface, echoing faintly. She is not of this world — literally. And emotionally, she doesn’t play by Earth’s rules either. He finds himself listening when he thought he’d tune her out. He begins to see someone worth trusting.
Their relationship isn’t built on chemistry or quips. It’s friction. Conflict. Recognition. She stands up to him, and he hates how much he respects that. Somewhere along the way, without realizing it, she becomes the embodiment of the thing he swore didn’t exist.
She becomes the answer to a bitter, private wish — one he never expected the universe to hear.
So when the Therns trick him and send him back to Earth, it’s not just a plot twist — it’s a heartbreak. He doesn’t mourn a lost battle. He mourns the one person who made him feel seen again. His return to Barsoom isn’t about conquering. It’s about repairing. Himself. His trust. His belief that something real, honest, and beautiful could still exist — somewhere in the stars.
Now the arc has meaning. Now the relationship isn’t a convenient pairing for a sci-fi prince and princess — it’s the catharsis of a man who thought he was done with love, rediscovering it in the last place he thought to look.
This one change — a personal, romantic ache carried from Earth to Mars — would rewire the entire movie. Suddenly Carter isn’t wandering Barsoom like a dazed cowboy looking for his pants. He’s chasing something — something he didn’t even know he was chasing. The story stops being about alien tech and warring factions and starts being about a man trying to believe again.
Sometimes, we have to see a story on screen to realize what’s missing. And John Carter, for all its potential, showed us just how hollow spectacle becomes without emotional architecture underneath it. The hero’s journey can’t be powered by blue lasers and bouncing physics. It needs something messier. Something more human.
Even on Mars.
Thanks,
Ira