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  • Valerian and the City of a Thousand Planets (2017) – Making the Love Story Matter

    When Valerian and the City of a Thousand Planets hit theaters, I was thrilled at the prospect of a new sci-fi epic. A fresh universe. Strange aliens. Stunning worldbuilding. And most of all, a rare opportunity for an original space opera in a cinema landscape crowded with reboots and franchises. From the very start, the film looked and felt like a visual marvel. Luc Besson’s vision of the intergalactic city of Alpha, the colorful markets, the alien cultures — all of it carried the vibrant creativity reminiscent of The Fifth Element. It should have been a triumphant return to this kind of world-spanning, genre-blending storytelling.

    But it wasn’t.

    Instead, Valerian became one of those painful cinematic experiences where the potential shines through the cracks, only to be suffocated by a story that doesn’t understand itself. Its heart is muddled. Its tone confused. And despite flashes of genius, it collapses under the weight of a love story it doesn’t earn, a protagonist it doesn’t challenge, and a plot that favors movement over meaning.

    The core issue begins with Valerian himself — a character who never quite knows who he is. The film tries to present him as a cocky but capable space agent, a rogue with a heart of gold. But instead of charm, we’re given posturing. Instead of depth, we’re given smirks and forced flirtation. His obsession with Laureline is played for laughs, then pivoted to serious proposal-level romance within the opening ten minutes, leaving the audience without any emotional foothold. Why should we care if he loves her, when nothing has been shown — only told?

    Laureline, for her part, is actually one of the film’s more grounded elements. Cara Delevingne plays her with surprising control: composed, intelligent, resistant to Valerian’s nonsense. But even she is undermined by the script, reduced to a reactive character when she should have been co-leading the story. The worst sin of all, however, is what the film does to their relationship. It tells us they’re meant to be, but never lets us feel it. It throws them into situations together, but never gives them space to grow — to change.

    Which is a shame, because buried underneath the bombastic visuals and disjointed plot is a story aching to be told: a story about love, ego, and identity in the middle of a collapsing empire. But for it to work, everything would need to shift.

    The re-imagined outline

    Let’s imagine what Valerian could have been, if it had trusted the emotional journey as much as the visual spectacle.

    We begin the same way: Valerian is a top agent, decorated and brave — but emotionally immature. His obsession with Laureline isn’t romance; it’s insecurity. He’s clinging to her because she’s the one thing he thinks can make him whole. He bombards her with dinner invitations. Gifts. Empty promises. He uses his successes to boast in front of her, hoping she’ll fold under the weight of his charm. But she doesn’t. She’s suffocating.

    After a string of failed attempts, she finally relents and agrees to a dinner just to quiet the noise. But it doesn’t work. He goes overboard, presenting her with an entire floating sky-lounge experience, awkwardly overcompensating while she barely touches her drink. She doesn’t want to be conquered — she wants to be heard. When she tells him this, he doesn’t know how to respond. He’s never had to listen before.

    Their next mission forces them together, right when she’s finally begun to set emotional boundaries. The tension is thick. They operate like professionals, but the strain is evident. During a critical moment in the mission, Valerian makes a unilateral call. It goes wrong. People get hurt. Laureline is furious.

    She calls him out — not for the mistake, but for the mindset.

    “You said you changed,” she says. “But you’re still trying to write the story where you’re the hero and I’m just the sidekick.”

    They split for a while — mission protocol demands it — and Valerian, wounded and directionless, ends up wandering the strange districts of Alpha alone. That’s when he stumbles into the shapeshifter bar and meets Bubble.

    In the original film, this sequence felt random and disconnected. But here, it becomes a natural consequence of Valerian’s downward spiral after screwing up with Laureline again. And a proper place for a turning point. Bubble doesn’t just entertain him — she sees through him. Morphing into pieces of his ego, pieces of Laureline, and finally into himself, she speaks the truth he’s been avoiding:

    “You think you love her. But you just need her to make sense of yourself.”

    Her words don’t fix him. But they crack something open. And when she’s gone — whether through sacrifice or departure — Valerian is left with nothing but silence and guilt. And finally, clarity.

    On the next phase of the mission, he’s alone. He’s lost track of Laureline. Her beacon has vanished. Panic starts to rise in him again — the old reflex: chase, control, force. But this time, he stops. He puts his hand on his chest. He breathes. And in the middle of this chaos, something shifts.

    He doesn’t run. He listens.

    In that stillness, he remembers her. Not as a prize. Not as a mission objective. But as someone who lives within him now — not because she’s his, but because he’s finally opened space in himself to understand her.

    He starts to move again. Calmer. Sharper. Following a trail not of tech or orders, but of instinct — the kind he’s finally earned.

    When he finds her, she looks at him with both suspicion and relief. There’s a beat of silence between them. And then she asks:

    “How did you find me?”

    He smiles, not with swagger, but with quiet resolve.

    “I stopped looking.”

    Because he wasn’t chasing her anymore. He was walking beside her. Even when she wasn’t there.

    This version of Valerian becomes more than just a stylish space adventure. It becomes a story about letting go — of ego, of performance, of the need to be loved in a certain way. It allows its characters to fall apart before they come together. It allows love to be earned, not assumed. It lets Laureline remain strong without being distant, and lets Valerian become real without losing his edge.

    These changes wouldn’t just “fix” the movie. They’d transform it.

    Valerian could have been a space opera about emotional maturity — a spectacular sci-fi tale where the real heroism wasn’t the action, but the ability to see someone else clearly, and still choose to change. The city of a thousand planets didn’t need saving. Its agents did.

    And this time, maybe they could save themselves.

    Thanks!

    Ira

  • The Matrix Resurrections (2021): A Fan’s Reflection on What Could Have Been

    As a longtime fan of the original Matrix trilogy, I remember the thrill of watching Neo, Trinity, and Morpheus battle for freedom inside a digital world. The story felt complete when Neo sacrificed himself at the end of Revolutions, ending the war against the machines and bringing peace—at least for a time. So when the announcement of The Matrix Resurrections came, I was cautiously curious but hesitant. Something felt off from the very start. Maybe it was the fact that both Neo and Trinity died in the previous installment, a conclusion that felt weighty and, to my mind, difficult to simply undo. Reversing death in a story requires real care to avoid cheapening the emotional stakes. For that reason, I initially decided not to watch the new film. But eventually, I gave in, and when I did, I was left with mixed feelings.

    The Matrix Resurrections had a promising premise: Neo and Trinity are alive again, their story continuing. Yet, despite some moments of visual style and meta-commentary, the film quickly became a confusing and fragmented experience. It struggled under the weight of its own ideas, faltering between self-awareness, satire, and a romantic drama, while the core story got lost in exposition dumps and underdeveloped characters. The narrative felt hesitant, as if it was afraid to trust its own boldness.

    One of the biggest issues was how the film handled its central resurrection. Neo and Trinity’s revival was almost brushed aside, with only fleeting lines that failed to connect emotionally or thematically. The story leaned heavily on new characters and side plots that rarely came together into a coherent whole. Neo himself often felt passive, swept along by forces he barely understood. Trinity, arguably the other half of the heart of the saga, was sidelined for much of the film, reintroduced late and without the depth her character deserved. And the villain, the Analyst, while intriguing in concept, often came across as a mere mouthpiece for the annoying exposition rather than a real threat. The film’s tone oscillated awkwardly between moody seriousness and sarcastic humor, leaving the stakes unclear and the tension flat.

    But beneath all of this lies a seed of a better story. A story that could have embraced the challenge of bringing Neo and Trinity back in a way that respects their journey, their sacrifice, and their power—not as superheroes, but as deeply human beings fighting for their own freedom.

    This time, they are on their own

    What if, after Neo defeated Agent Smith at the end of Revolutions, the machines did not destroy him but instead recognized the colossal value embedded in his unique neural code? They recovered his body and, in a similar fashion, found and salvaged Trinity as well. Instead of erasing them, they placed both into advanced medical pods—biomechanical cocoons designed to regenerate their damaged tissue and preserve their minds in stasis.

    Slowly, Neo and Trinity were reinserted into a new iteration of the Matrix, their minds wiped clean to prevent rebellion. They woke up separately, each in their own apartment, with throbbing headaches and no memory of their past lives. The entire trilogy—their adventures, their sacrifices—felt like nothing more than an exhaustive dream.

    This sets the stage for a new, deeply intimate story: Neo and Trinity must break out of the Matrix this time on their own. There is no crew to rescue them, no red pills handed down by rebels. Instead, they will have to slowly piece together their fractured memories, regain their abilities, and rediscover each other—astonished by what they once were and what they still might be.

    Neo, living under the alias Thomas Anderson, begins to sense the cracks in his reality through strange, recurring dreams. His skepticism grows, especially about his therapist, the Analyst—a cunning program designed to keep him subdued. Suspicious, Neo secretly switches to another therapist, one who listens and takes his fragmented memories seriously. This therapist becomes a key ally in his awakening. But the Analyst is not blind to this shift; disturbed and cornered, he begins to falter, resorting to increasingly aggressive gaslighting and manipulative tactics to keep Neo under control.

    Amid this internal struggle, Neo channels his restless energy and confusion into creating a video game inspired by his dreams—a surreal, cryptic experience that mirrors the Matrix itself. This game attracts attention, especially from Trinity’s son, who becomes captivated by it. This connection stirs something dormant in Trinity herself, awakening faint echoes of her true self. She seeks Neo out.

    When Neo tentatively mentions Tiffany—the new identity of Trinity—to the Analyst, he meets a harsh response. The Analyst orders Neo to stay away from her, insisting their bond is a dangerous delusion. Neo tries to comply, but his instincts and the magnetic pull between them are too strong to resist. Inevitably, Trinity seeks Neo out, and their reunion sends ripples through the Matrix’s code, accelerating their recovery and threatening the Analyst’s control.

    Together, Neo and Trinity face the daunting challenge of figuring out how to awaken from their pods in the real world. This isn’t a passive unplugging but an active fight—against the Analyst and his digital enforcers. Their confrontation is not one of mere physical combat but a battle of wills, of identity and freedom, where love and intention become weapons powerful enough to bend reality.

    Finally, through their combined strength and mutual trust, they succeed. They break free of the emotional and code restraints binding them. Awakened and vulnerable, they find themselves submerged in their pods, naked and weak but alive. From the heights of the machine city, they must climb down into the devastated world below. Together, they step onto scorched earth, no longer gods or heroes, but two people walking side by side toward Zion—the last beacon of human freedom.

    Finishing thoughts

    This reimagined narrative shifts The Matrix Resurrections from a muddled sequel into a profound meditation on identity, love, and choice. It returns Neo and Trinity to the center of the story, granting them agency and a believable emotional arc. Their escape is no longer a deus ex machina but a hard-earned victory, forged through memory, shared experience, and willpower.

    Instead of relying on flashy action or convoluted exposition, this version embraces quiet moments of realization and psychological depth. Neo’s creation of the video game becomes a metaphor for his subconscious struggle, while Trinity’s gradual awakening illustrates the power of connection beyond memory. The Analyst’s role transforms into a chilling but nuanced antagonist who understands their pain and tries to exploit it, making the final confrontation a meaningful clash of ideologies rather than just spectacle.

    Most importantly, this story honors the themes that made The Matrix so resonant in the first place: the search for truth in a manufactured world, the rebellion of the self against control, and the transformative power of love and choice.

    In the end, it is not about flying through the skies or wielding godlike powers. It is about two flawed, real people choosing to walk together—toward freedom, toward each other, and toward a future they will define on their own terms.

    That is the story The Matrix Resurrections could have told. And it would have been a story worthy of the legacy.

    Thanks,

    Ira

  • Warcraft (2016): Fans Loved It, Critics Hated It—Who Shall We Trust More?

    After careful consideration, the critics.

    The 2016 Warcraft movie was a long-awaited cinematic dive into the high-fantasy universe of Azeroth, beloved by millions of gamers and lore fans. While the film boasted stunning visuals, richly detailed worldbuilding, and an authentic atmosphere that clearly had passion behind it, its storytelling fell tragically short. The narrative was not only overstuffed, but also unbalanced, and failed to offer newcomers a coherent entry point or longtime fans a story with emotional weight.

    The filmmakers clearly poured their creative focus into the world itself. The orcs were rendered with great care—powerful, expressive, and noble in appearance. The kingdoms of men looked lived-in and appropriately medieval-fantasy. Magic looked gorgeous and intimidating. But where it soared visually, it stumbled narratively.

    From the beginning, the film dropped us in the middle of a full-scale invasion of Azeroth by the orcs, with the dark magic of the Fel already in full swing. As someone familiar with the games and lore, I still struggled to keep pace with the exposition. For newcomers, it must have been disorienting. The pacing was relentless at times and aimless at others. There were too many main characters, each more or less underdeveloped, and none clearly designated as the emotional center of the story. Even promising characters like Khadgar, who had the potential to carry a coming-of-age arc, were undermined by a crowded narrative.

    A major pain point was the handling of Medivh. The Guardian, a powerful mage meant to protect Azeroth, is revealed to be corrupted by the Fel—but this comes across more like a last-minute twist than a carefully foreshadowed character arc. His betrayal feels sudden, and his motivations unclear. This reveal should have been tragic, not confusing.

    Structurally, the film feels like the middle chapter of a trilogy we never got. There was no gradual buildup to the Fel, no real explanation of its origin, no insight into Draenor’s slow death. The story simply begins after the catastrophe has already taken place, throwing the audience into a state of reaction instead of discovery. It bypasses the most fertile dramatic ground: the slow corruption, the moral conflict, and the tragedy of how things came to be.

    So what would a better outline of this story look like?

    The alternate timeline we propose starts much earlier—before the portal, before the war, and before the Fel has fully taken root. We begin on Draenor, not in battle, but in conversation. A handful of orcs wander the fading wilderness of their world, speaking in hushed tones about a new magic—green, glowing, corruptive. They’ve seen it destroy flora, twist animals, and rot clans from within. There is unease, skepticism, even fear. These orcs are noble and complex, not invaders, but people trying to survive.

    Then, somewhere on the horizon, a rift opens: a small, unstable magical tear. A portal. Not a giant, world-shaking gate—just a momentary shimmer in the fabric of reality. One orc scout steps through.

    On the other side: chaos. Human villagers flee at the sight of the hulking stranger. Soldiers rally. Horns blow. And as the camera pulls back, we see the title: WARCRAFT.

    From there, we follow a clear protagonist: a young lieutenant in the human military. He’s not a chosen one, not a mage, not a royal—just a patrol officer with a modest command. His initial encounter with the lone orc scout is disastrous. Men die. The creature escapes. He’s blamed. But instead of backing down, he starts to dig deeper. Who is this enemy? Where did he come from? Why didn’t he kill more?

    This slow-burn mystery unfolds with real stakes. The Fel is not everywhere yet—it’s emerging. Khadgar and other mages are in the story, but they take a back seat. The lieutenant is the audience’s lens: skeptical of magic, grounded in human concerns, and emotionally open. When things escalate, he seeks the help of Medivh, the Guardian.

    At first, they cooperate. Medivh appears wise, aloof, powerful. But something is off. He spaces out. He says strange things. He speaks of fate and inevitability in a way that unnerves the lieutenant. Eventually, during a moment of desperation, the lieutenant tries to force Medivh into action—perhaps even threatens him. This creates a sharp fallout. Medivh lashes out. Their alliance breaks.

    From here, the bulk of the movie unfolds. Medivh, increasingly isolated and consumed by Fel magic, opens the great portal—allowing the orc invasion to begin in full. The war comes crashing into Azeroth. Battles erupt across human settlements. Chaos reigns. The lieutenant, now caught in the heart of a war he tried to prevent, must regroup and rally what forces he can.

    Despite everything, he seeks Medivh out again—this time not as a soldier giving orders, but as someone who’s seen the cost of mistrust. During their tense and emotional conflict, the lieutenant unexpectedly apologizes. He admits fault for the fallout between them, owning his arrogance and lack of understanding. That moment of humility breaks through Medivh’s mental chains just enough to ease the Fel’s grip. The Guardian, with his fading will restored, turns his power against the very portal he created.

    With the lieutenant’s help, Medivh manages to halt the Fel’s spread—buying time for humanity to regroup. It is not a perfect victory, but a desperately earned one. The Guardian dies in the process, redeemed in his final act. The lieutenant, once a nameless officer, emerges as a true leader—not because of destiny or magic, but because he was willing to grow, listen, and act.

    This revised story doesn’t abandon the world of Warcraft. It embraces it more fully. By slowing down and focusing on one central perspective, we can weave in the grand lore, the mages, the orcs, the magic, and the politics—but all through the eyes of someone we care about. Someone who can fail, change, and ultimately shape the fate of both worlds.

    This is what the original movie lacked: emotional clarity, narrative patience, and a protagonist who earns the title of hero. With this structure, the war is not just a spectacle—it’s a tragedy, a mystery, and a test of character. It’s Warcraft, finally done right.

    Thank you!

    Ira

  • Gods of Egypt (2016): An Epic Missrepresentation of The Egyptian Lore And Nothing Else

    As a long-time admirer of Egyptian rendition of the Major Arcana, and indeed, all the profound mystery woven into ancient Egyptian culture and its monumental legacy, I approached Alex Proyas’s 2016 epic fantasy, Gods of Egypt, with a significant degree of excitement. The title alone promised a deep dive into the very mythology I cherished. What unfolded, however, was nothing short of a head-turning slap in the face. And I’m not even talking about what is undeniably one of the worst casting choices in modern cinema. Frankly, I felt like each and every element of the movie was a direct insult to my intelligence, beginning, of course, with that egregious opening exposition dump—a narrative crutch that critics such as myself literally can’t stand.

    Beyond its immediate visual and hearing offense, the film was infested with plot holes. To name the most jarring, for example: the gods were anthropomorphized to such an extent that they could be stabbed and killed, yet they still condescendingly referred to humans as “mortals.” Osiris, a mighty god and Ra’s own son, is quickly dispatched by Set early in the film, following the basic outline of the myth. But then, in the movie’s cheesy finale, Ra, who had previously been too busy dragging the sun around the Earth, casually takes time off to resurrect one human from death. This raises an obvious question: if such an act of resurrection was within his power, why didn’t Ra intervene earlier to save his own son Osiris, or prevent the excruciating removal of Horus’s eyes? The inconsistency wasn’t just illogical; it diminished any sense of genuine stakes the film desperately tried to establish.

    After some consideration, it became obvious that the very way they decided to frame this story was destined to flop all along. Stories, if they are crafted with any depth and insight, are never truly about gods in their ultimate, unchanging forms. True narratives are about flawed humans with free will who make dubious decisions, consequently fall from grace, and then gather themselves up again. They stumble after fall, attempt to manipulate their new reality to their will only to fail some more, and at some point, are forced to trust a higher power—their higher self, their soul, god, or love, if you will. This arc, characterized by ego transcendence and profound personal transformation, is what resonates with an audience. But how, one must ask, would such a character arc possibly play out for someone who is already at “god status,” inherently powerful and ostensibly flawless? The bottom line is, Horus’s character, despite his journey to reclaim the throne, was flat from beginning to end precisely because he was already a god, robbing him of any meaningful internal struggle.

    We are, then, left with Bek, the mortal, who did at least portray some recognizable human properties such as doubts and fears. This would have been the perfect character to work with, a relatable entry point into a fantastical world. But lo and behold, they portrayed him as inexplicably smart and agile from the very beginning, making his potential for development a moot point from there on. His primary motivation, to save his dead girlfriend from the underworld, was presented as a grand quest for which he realistically had no means to even attempt, let alone fail. And the ultimate betrayal of his potential arc? At the very end, it was not even he who contacted Ra and prayed to save Zaya, which would have been the obvious, powerful conclusion to his journey and an act of earned faith. Instead, the resurrection prayer was performed in his name by Horus, with Ra saving the girl in an act that completely destroyed any remaining logic or stakes in the script, as mentioned earlier.

    Because of such fundamental flaws, I firmly believe Gods of Egypt stands as one of the worst movies I’ve ever had the privilege to see. It was a squandered opportunity, and it would have been a million times better to approach the subject matter differently.

    Rather make it about Egyptian priesthood

    They should never have made a movie with gods routinely taking human form, or at least not in the leading, physically battling roles, which should be reserved for mortals. This would preserve the mystery and awe of the divine, with gods appearing as largely unseen forces whose interventions manifest as natural phenomena or through symbolic visions.

    Imagine an outline where the story follows a young Egyptian, perhaps a farmer named Khepri, initially steeped in the mundane routine and boredom of his daily life. His spirit stirs with inspiration as he observes Neserine, a priestess of Hathor, whose serene devotion and meticulous ritual observance infuse her movements with a profound, quiet grace.

    When his fields face an unprecedented drought, a cruel manifestation of Set’s chaos, Khepri’s pragmatic, “naive ways” to combat it fail, leading to significant loss – a profound falling from grace if you will. Desperate, he begins turning to the priesthood, observing their solemn prayers to Osiris for the Nile’s return, and to Ra for benevolent sun. The rain, when it finally comes, is a mysterious, awe-inspiring manifestation of divine favor channeled through their unwavering devotion, allowing Khepri a moment of atonement for his previous skepticism. Later, navigating the complexities of human connection, Khepri finds himself troubled by love, his overtures “corny” and clumsy. The priesthood, perhaps an elder priestess or a wise scribe, guides him to the subtle teachings of Hathor and Isis, emphasizing inner qualities and patience. This moment of suspension of action for his worldly desires forces Khepri to truly listen. The same way we could weave into the story other gods as well. Through these trials, he achieves transcendence, shedding his ego and finding a deeper understanding of the divine teachings and the gods’ presence, not as physical beings, but as the very fabric of existence. His ultimate “resurrection” is the rebirth into his higher self, a man now deeply aligned with his land and its spiritual rhythms, his own arc mirroring the enduring renewal of the Nile and the triumph of Horus over chaos. While receiving the kiss from the goddess Neserine ofcourse. This approach, where human experience mirrors divine myth without cheapening it through literalism, would allow the awe, the spiritual weight, and the profound human struggle within the context of Egyptian mythology to truly shine, leaving the audience with something far more meaningful than empty spectacle for the insatiable eyes.

    Thank you,

    Ira

  • The Golden Compass (2007): Finding True North – How to Fix Film’s Narrative Flaws

    The 2007 film adaptation of The Golden Compass (also known as Northern Lights in some regions) grappled with the immense challenge of bringing Philip Pullman’s sprawling, philosophically dense, and deeply cherished His Dark Materials trilogy to the screen. Despite its grand ambitions, the movie largely failed to capture the essence of the awesome source material, ultimately leaving both fans and newcomers disconnected. A core issue lay in its lightning-fast pacing for an entirely new world paradigm, which rushed through crucial introductions and character motivations, opting for expository shortcuts over organic storytelling.

    The Pitfalls of an Unpolished Script

    The film’s most glaring failures often stemmed from its unpolished script, particularly its reliance on data dumping and a clumsy handling of the “Special One” trope. The narrative immediately declared Lyra as uniquely capable of reading the Golden Compass, discrediting her journey and alienating the audience. This was compounded by a second “Special One” trope: the witches’ prophecy directly naming Lyra as pivotal to future events. Consequently, Lyra received the compass based solely on these unearned declarations, rather than demonstrated ability, further diminishing audience connection.

    Moreover, the script suffered from a pervasive lack of proper foreshadowing and clear motivations. Consider Lyra and Roger’s initial conversation on the roof about the “Gobblers” and disappearing children. This critical interaction, meant to establish a terrifying threat, instead came across as children’s vivid imagination, devoid of any genuine emotion or palpable fear. When Roger was later kidnapped, the absence of this emotional groundwork meant the audience couldn’t truly grasp the magnitude of the threat or Lyra’s personal stakes.

    Another stark example of the unpolished script’s jarring nature occurred at the dinner table. Mrs. Coulter inexplicably divulged a bizarre “secret” to Lyra about ice bears and their king wanting a daemon. This random piece of world-building trivia, delivered with a forced air of clandestine importance by a supposedly sophisticated manipulator, felt utterly out of place. This was followed by Mrs. Coulter convincing the college master to let Lyra accompany her North, before Lyra had even expressed her own desire to go. This made Lyra’s pivotal journey into the second act feel passive and disconnected from her agency. Problems like these persisted throughout the movie, robbing the narrative of tension, emotional depth, and logical progression.

    Crafting a Better Groundwork: A Proposed Reworking

    To rectify these foundational issues, a different groundwork is essential, focusing on organic world-building, nuanced character development, and earned stakes.

    The film’s opening could immediately immerse the audience without resorting to exposition. Imagine a wide shot of children playing in a vibrant meadow, gradually narrowing to focus on two daemons playfully switching forms. In the background, the children’s casual chatter, like “Tell your daemon to stop picking on mine,” would organically introduce daemons as an accepted part of life, effortlessly conveying their nature and bond. This playful scene would then pivot sharply: the children, still playing chase and innocently joking about “Gobblers,” would race back towards town. However, upon arrival, the chilling reality would set in—one of them would be missing. All hell would then break loose, with genuine fear about “being gobbled” erupting through the community. A minute or two of screen time could be dedicated to the frantic search for the missing child, making their disappearance a tangible, terrifying event, regardless of whether they’re found. This would firmly establish the pervasive Gobbler threat from the outset.

    Lyra herself would be one of those children playing, frantically joining the search for her friend. Perhaps she would even be the one who intuitively finds him, showcasing her extraordinary perception. This demonstration of her intuition would naturally set up her unique abilities. Then, Lyra could quickly invent a clever lie to get her friend out of trouble, immediately establishing her cunning and resourcefulness under pressure—a core aspect of her character.

    Crucially, we need to dismantle the direct “Special One” trope that plagued the original film. Instead of Lyra being explicitly named in a prophecy, the witches’ prophecies would speak more broadly of “a child whose intuition is beyond others.” Subsequently, as the scholars at Jordan College witness Lyra’s demonstrated abilities (like finding the missing child), rumors would subtly begin to circulate amongst them, speculating that she might be the child described in the ancient texts. This would allow the audience, having already witnessed Lyra’s intuition, to participate in the speculation, constantly asking themselves, “Is it her or not?” throughout the movie. This approach makes her “specialness” earned through observed abilities rather than an arbitrary declaration, and transforms the prophecy into a lingering source of intrigue.

    Furthermore, the alethiometer’s introduction could be vastly improved. In the original movie, the Master gave Lyra the compass simply because she was destined to go North with Mrs. Coulter. A more compelling approach would be for the Master to give Lyra the compass earlier, perhaps due to the increasing desperation to find the missing children. The Master, aware of Lyra’s demonstrated, nascent intuition and the circulating rumors, might gamble on her unique gift. He would give her the compass, asking if she could use it to locate the missing children. The alethiometer wouldn’t provide clear, immediate answers, but rather speculative or hazy clues suggesting the children are somewhere North. This would provide Lyra with a much clearer, deeply personal motivation for wanting to go North (to find Roger and the other children), diluting the incredible coincidence that everyone just happens to be in the Arctic. Lyra’s agency, conveyed through her burning desire to find her friends, would be clearly established in her conversations with Mrs. Coulter, rather than her journey North feeling passive and arbitrary.

    A Foundation for Success

    This revised groundwork, by prioritizing organic introductions, emotionally driven motivations, and subtle character development, would allow the rest of the story’s elements to fall much more clearly into place. The Magisterium’s threat would be terrifyingly tangible, Lyra’s courage would be deeply earned, and the complex themes of free will, innocence, and knowledge would resonate far more powerfully. Such a foundation would transform the adaptation into a coherent, compelling, and truly respectful rendition of Pullman’s magnificent world.

    Thank you,

    Ira

  • Eragon (2006): How a Promising Fantasy Fumbled Its Flight (And How We’d Fix It)

    In 2006, the cinematic adaptation of Christopher Paolini’s bestselling novel Eragon arrived with considerable anticipation. Billed as the next big fantasy epic, it starred Ed Speleers as the titular farm boy and promised dragons, magic, and a sweeping adventure. Yet, despite a substantial budget and a beloved source material, the film largely failed to resonate with critics and fans alike. Its shortcomings weren’t just minor missteps; they stemmed from fundamental storytelling “sins” that left the narrative feeling rushed, unearned, and ultimately, flat.

    The Shortcomings of the Original Film

    Eragon suffered from a script that seemed to check boxes rather than craft a compelling story. Its most glaring issues included:

    • Excessive Telling, Not Showing: The movie opened with heavy exposition, dumping lore on the audience instead of allowing them to discover the world organically. Character development was often stated, not demonstrated.
    • A Passive, Unearned Protagonist: Eragon himself felt like a spectator in his own story. His “specialness” was handed to him, not earned through struggle or active choices. His primary motivation, seeking revenge for his uncle, felt too narrow and naive for an epic of this scale.
    • The “Too Perfect” Dragon: Saphira, the majestic dragon, grew to full size in minutes and was immediately wise, benevolent, and perfectly behaved. This instant perfection robbed the audience of the wonder of her growth, the tension of her power, and the opportunity to witness a truly earned bond with Eragon.
    • Convenient Magic & Plot Devices: Magic in the film often felt like a quick fix, appearing without clear rules or significant cost to the caster. Plot points, like Eragon’s “dream motivation” to save Arya, felt unearned and robbed the narrative of genuine tension and character agency.
    • Undefined Antagonist Motivation: The relentless pursuit of Eragon by the king’s forces, particularly the Ra’zac, lacked clear strategic reasoning from Galbatorix’s perspective, making them feel like generic monsters rather than agents of a terrifying tyranny.

    A Different Outline: Straightening the Story

    To truly make Eragon soar, we need to strip away the unpolished shortcuts and focus on building a character-driven narrative grounded in earned struggle and clear motivations.

    A New Beginning: Desire, Humiliation, and the Unknown

    First, let’s lose that opening exposition and narrative. A fantasy world’s wonder is best left to the audience’s imagination and discovery.

    Instead, open the film with Eragon hunting, failing miserably. This immediately grounds him as a relatable, ordinary farm boy, highlighting his current limitations and setting up an almost absurd contrast with any grand aspirations. It’s during this humble, perhaps humiliating, outing that he finds the mysterious egg and hides it in his hut.

    Later, show the village gathering around a campfire or in a communal space. Brom, the enigmatic storyteller, joins them. When the debate touches on dragons, Brom begins to answer questions, but his responses are mystery-filled and unbelievable, hinting at ancient lore but offering no clear answers.

    At this opportune moment, a naive Eragon steps forward and boldly declares, “I want to be a Dragon Rider!” The village erupts in laughter. Brom, perhaps with a smirk, might make fun of him, pointing out his current lack of skill or the sheer impossibility of such a dream. This immediate humiliation provides a powerful, active initial motivation for Eragon – not just revenge, but a burning desire to prove himself and achieve this seemingly impossible dream.

    Brom then offers a crucial piece of lore, explaining, “Even if you would have what it takes, it’s not up to you. The dragon chooses its Rider.” This statement establishes a core rule of the world, adds a touch of magic, and creates a delicious irony for the audience who knows what’s coming. This initial, deeply personal motivation—Eragon’s active desire to be a Rider despite mockery—would linger throughout the entire movie, giving it a totally different vibe. Only then would we transition into the dragon hatching.

    Saphira: The Litmus Test of Courage

    Once hatched, Saphira should not be all positive and wise from the beginning. Instead, she should be as a dragon ought to be: aggressive, wild, and unpredictable. Her immense power would be terrifying, her instincts raw, and her bond with Eragon a constant, perilous negotiation.

    This unpredictable Saphira would become the mirror (the ultimate litmus test) for Eragon’s development. His growth from fear towards courage wouldn’t just be internal; it would be shown through his arduous, often frustrating, attempts to understand, calm, and guide his formidable companion. Every small victory in gaining her trust would be hard-earned, making their eventual, deep bond genuinely meaningful.

    This changed dynamic would radically impact key scenes. Consider the Varden entrance. In the original movie, the Varden’s ultimatum for Eragon to call Saphira in and she better behave, lest they both be “toast,” lacked any tension because Saphira was perfectly behaved. But imagine the difference: an unpredictable, potentially destructive dragon glides into the Varden’s hidden city, the air crackling with fear and uncertainty. The tension would be palpable. Saphira’s eventual, deliberate good behavior would then be a monumental triumph—a direct result of Eragon’s hard-won growth, his calm nerves, and his ability to project that control through their developing bond. It transforms a plot point into a powerful display of earned character development.

    An Earned Quest: Saving Arya

    The original movie’s “stupid dream motivation” for Eragon to save Arya was a convenient shortcut. Instead, after Brom discovers Saphira and connects the dots to Arya (the elf carrying the egg), their understanding of the king’s vast reach and Arya’s perilous mission would grow. Brom could reveal Arya’s strategic importance to the Varden, and the urgency of her situation. Their motivation to find her wouldn’t be a vague dream, but a calculated decision rooted in a burgeoning sense of responsibility to the larger cause, and perhaps even an intuitive empathetic link developing between Saphira and Eragon as they sense Arya’s plight.

    Magic: Rare, Costly, and Powerful

    The use of magic in the original film was often inconsistent and served as a convenient plot shortcut. If the story is already aiming for the grand scale of Lord of the Rings and with the introdution of dragons hints at Game of Thrones, there’s no need to also inject the magic of Harry Potter.

    Instead, magic should be rare, difficult, and primarily wielded by ancient, powerful beings like the elves (with their millennia of practice) and the corrupted Shades (whose power comes at a terrible cost). Eragon’s own magical abilities would be nascent, incredibly taxing to use, and earned through immense effort and understanding of the Ancient Language. This would force him to rely on his wits, swordsmanship, and ofcourse, Saphira.

    The Liftoff: A New Title for a New Vision

    These changes would be enough for the rest of the story to fall into place, creating a far more cohesive and engaging narrative. And to truly reflect this new vision, the title needs a change. Naming a sweeping epic solely after one character’s “ego” feels too vague and lacks intriguing hooks.

    A more fitting title might be “Eragon: The Liftoff.” This title captures the sense of a new beginning, a momentous launch into a terrifying but hopeful future, and the visual majesty of a dragon taking flight for the first time. It promises adventure, but also the potential for monumental shifts, hinting at the start of a journey that will forever change the world.

    This revised outline, with its focus on earned development, nuanced relationships, and the true weight of power and responsibility, would in my opinion transform Eragon from a cinematic misstep into a truly soaring fantasy epic.

    Thank you,

    Ira

  • The Invention of Lying (2009) – A Brilliant Premise That Forgot Its Archetypal Soul

    “The Invention of Lying” (2009) burst onto the screen with a premise that was nothing short of genius: a world where everyone can only tell the literal truth, and then one man, Mark Bellison (Ricky Gervais), discovers he can lie. This concept offered boundless opportunities for satire, social commentary, and a unique take on the hero’s journey. Deception, and consequently illusion, are crucial archetypes in storytelling, particularly for a character’s free will and their development towards a greater self, be it oneness, god, or love. In a world devoid of falsehoods, the emergence of illusion should have stuck out like a sore thumb, a blinding anomaly challenging the very fabric of existence and ushering in a reality utterly unlike anything witnessed before.

    However, despite its promising start, the film often felt like it didn’t quite stick the landing. While it had its comedic moments and a charming lead, many viewers, including myself, felt a sense of untapped potential. The execution of this brilliant premise felt, at times, a bit off.

    One key reason for this “off” feeling might be found in a fundamental principle of compelling storytelling: when a character undergoes significant change and development, the world they inhabit should, in some way, mirror or react to those internal shifts. In “The Invention of Lying,” Mark Bellison transforms from a struggling individual into the world’s first liar, a being capable of reshaping reality through fabricated words. Yet, for a significant portion of the plot, the world around him, despite being utterly vulnerable to his newfound power, seemed to remain curiously static. The profound, paradigm-shifting nature of his ability wasn’t consistently reflected in the reactions of those closest to him or the broader society.

    The Missing Ripple: Anna’s Awakening

    This is where the story missed a crucial beat. If Mark is truly the very first person to utter a falsehood, then the emotional and cognitive dissonance his lies create should be palpable, especially to someone in his intimate circle. Anna, his love interest, should have been the first to sense that something was fundamentally “off” with Mark’s statements.

    Instead of her initial disinterest being solely based on his physical appearance and perceived lack of status, a more compelling narrative would have seen her experience an unsettling feeling, a strange unease when Mark spoke. Her truth-attuned mind, having no concept of a lie, would struggle to process the subtle, inexplicable contradictions in his words. This internal struggle and her dawning suspicion would become the primary reason for their initial fallout and the central tension of their relationship. Their conflict wouldn’t be a conventional rom-com trope; it would be a clash between absolute truth and the nascent seed of deception.

    From Fallout to Forgiveness: The Path to a New Reality

    As the narrative progresses, Anna, despite her initial retreat due to Mark’s perceived “wrongness,” would begin to observe the benevolent effects of his lies. The “man in the sky” comfort he inadvertently creates for his dying mother, and the widespread hope it brings to a despairing populace, would challenge her rigid, truth-only worldview. She would witness the profound, positive impact of these compassionate fictions.

    Yet, for their bond to truly mend and evolve, Mark would need to complete a vital step in his own character arc: he would need to be the first person in the world to admit his lies and apologize for them. Not just for a factual inaccuracy, but for the inherent confusion and emotional discomfort his deceptions, particularly his early self-serving ones, might have caused. This act of unprecedented honesty about his own dishonesty would signify his genuine growth and responsibility.

    The World Mirrors Change: Anna Learns to Lie

    It is at this point of profound vulnerability, shared understanding, and genuine apology that the “World archetype” would truly kick in. Anna, witnessing Mark’s moral courage and the complex benefits of his benevolent deceptions, would also awaken to the ability to lie. Her lies, however, would likely manifest differently from Mark’s initial self-serving ones, being born from her own developed empathy and understanding of how truth can sometimes be less kind than a comforting fiction.

    This shared ability would forge an unbreakable bond between them, but it would also usher in a new, complex, and consequently more rich world – a world that is inherently bittersweet. We, the audience, wouldn’t be left thinking that lying is unequivocally “the right way” to live. Instead, the film would offer a nuanced perspective, showing that while absolute truth might be lost, a deeper, more compassionate understanding of human connection can emerge.

    Crucially, the film would end with a “way out,” a reassurance that this new world isn’t doomed to endless manipulation. Mark and Anna would develop an immediate intuition for when the other was lying. This unique, shared perception would form the bedrock of their trust, allowing them to navigate their newfound powers with mutual accountability. It would signify that even as humanity gains the capacity for deception, it can also evolve an internal compass for authenticity and shared understanding within its most intimate relationships.

    Conclusion: A Richer Tapestry of Truth and Fiction

    By incorporating these changes – Anna’s initial suspicion and fallout, her observation of benevolent lies, Mark’s groundbreaking apology, Anna’s own acquisition of the ability to lie, and their shared intuitive “truth detector” – “The Invention of Lying” would transform from a decent comedy with a brilliant premise into a profound and truly memorable film. It would offer more compelling character arcs, a dynamic world that truly reflects its protagonist’s evolution, and a richer, bittersweet philosophical exploration of truth, empathy, and the complex nature of human connection.

    Thank you!

    Ira

  • Morbius (2012): Underwhelming – It Lacked One Important Archetype

    Morbius (2022) arrived with a cool idea: a brilliant scientist, Michael Morbius, fights a rare blood disease, finds a radical cure, and turns into a creature of the night. Visually, it had some striking moments. But the movie quickly lost its way, leaving many viewers feeling like they’d wasted two hours. The main problem wasn’t the “living vampire” idea itself, but how the story was told. It rushed things, making the main character flat and wasting a lot of potential.

    One of the biggest head-scratchers was how fast Dr. Morbius became an all-powerful, bloodthirsty vampire. Right after his experiment, he wasn’t just strong; he seemed to master his new abilities instantly. He even walked in daylight, seemingly unfazed, in one confusing scene. This shortcut meant we missed out on any real struggle. We didn’t see the horror or the inner fight that should be central to such a transformation. It left a big empty space where a compelling anti-hero’s journey should have been.

    What Morbius really needed was a sense of determination. The movie skipped the hard, painful journey of a man battling the monster inside him. His strength should have come not from a lab accident, but from his own willpower. If the story had focused on this, Morbius would have been a much more engaging character.

    A Stronger Story: The Path of Determination

    So, let’s imagine Morbius’s origin differently. His experiment still goes wrong, turning him into a monster, but not an instantly powerful one. Instead, he’d be immediately hit with a fierce bloodlust, perhaps even accidentally killing someone in his desperation. This would leave him drowning in guilt. His early days would be a constant, losing battle against this urge. He might try to survive on blood packs, a temporary fix that just highlights his despair and his struggle to hold onto his humanity.

    Meanwhile, his close friend, Milo, would fully embrace the “cure.” He’d become stronger and more ruthless precisely because he gives in to his new desires without hesitation. Milo, free from guilt, would easily overpower Morbius, throwing him around like a rag doll. This physical difference would constantly remind Morbius of “the price to live” and how much his resistance was costing him.

    At his lowest point, exhausted from fighting himself, Morbius would briefly give in to his monstrous side, unleashing raw, terrifying power. The shame of this moment would drive him to a desperate act: turning himself in, ready to face jail or even death, rather than becoming the monster he fears. But in his cell, as he wastes away from lack of blood, a final, incredible surge of determination would push him forward. This powerful act of will, a fight to “defeat himself” and control his curse, would unlock his true, hard-earned strength, allowing him to escape.

    With this newfound control, Morbius would finally confront Milo. Their battle wouldn’t just be about who’s stronger, but about their opposite ways of dealing with the same curse. After the fight, Morbius would be changed, not just physically but morally. He’d find he can now control his urges, needing blood only occasionally. And in those moments, instead of hunting innocent people, he’d stalk the shadows, looking for outlaws, becoming a dark hero who delivers his own kind of justice—a true anti-hero shaped by his incredible determination.

    Why These Changes Matter

    This new story fixes the original movie’s biggest flaws. It turns a boring, overpowered character into a deeply sympathetic and complex figure. It raises the stakes by making Morbius’s real fight against his own nature, which makes us care much more about him. By clearly showing his struggle and ultimate self-mastery, we get a much more satisfying character journey. It gives meaning to his transformation and purpose to his existence. By setting clear rules for his powers and showing the real cost of his desperate cure, this version of Morbius wouldn’t just deliver on its anti-hero promise; it would leave viewers truly moved by a man tragically, yet heroically, driven by his extraordinary determination.

    The Title That Fits

    Finally, a stronger story deserves a title that reflects its true essence. Naming a film solely after a character’s given name, especially one not widely known, emphasizes a single ego, which literally has no value/substance. But in this reimagined narrative, what truly matters isn’t just Michael Morbius, the man, but the profound journey he undertakes. His destiny, shaped by his choices and struggles, is far more significant. That’s why a title like Morbius: The Price to Live perfectly captures the core of his tragic fight, highlighting the high cost of his desperate cure and the determination required to bear his new, monstrous existence.

    Thank you,

    Ira

  • Fantastic Beasts and Where to Find Them (2016) – The Magic of The Story Lies in the Muggle + Re-Envisioning

    Fantastic Beasts and Where to Find Them burst onto screens in 2016, promising a thrilling expansion of the beloved Wizarding World. It introduced a vibrant new setting in 1920s magical America, complete with dazzling spellwork, enchanting creatures, and truly awesome visuals that transported audiences to a bygone era. Yet, despite its undeniable charm and spectacle, something felt a little off for many viewers, a narrative untidiness that prevented it from soaring as high as it could have.

    The Original Story’s Stumbles

    Perhaps the film’s greatest strength, ironically, highlighted some of its most significant weaknesses: the inclusion of Jacob Kowalski, the bewildered No-Maj baker. Dragging this ordinary man through the extraordinary wizarding world was a masterstroke, grounding the fantastical elements and providing an audience surrogate who reacted with genuine awe, fear, and humor. Jacob quickly became the heart of the movie, our primary connection to the sheer wonder and terror of magic. But this very strength inadvertently cast a spotlight on areas where the film’s narrative faltered.

    For one, the central plot of chasing escaped magical creatures across Manhattan, while delightful and visually inventive, often felt like a distraction from the larger, darker, and ultimately more crucial story unfolding. While delightful, these capers often pulled focus from the insidious rise of Gellert Grindelwald and the terrifying emergence of the Obscurus. The sheer spectacle of magic, much like in the later Harry Potter films, at times seemed to overshadow deeper character work. Newt Scamander himself, the supposed protagonist, largely lacked a compelling internal journey. He remained flat, his initial awkwardness and creature-loving nature consistent throughout. His sudden, almost unearned shift into an action hero, bravely facing down danger in the climax, felt far-fetched, devoid of the emotional buildup that makes such moments truly impactful. This disconnect was particularly jarring given that he often faced these crucial confrontations without his iconic suitcase, the very core of his character and the film’s title, making his actions feel inconsistent with his established reliance on his fantastic beasts.

    The concept of the Obscurus, a dark force born from a child repressing their magic, was undeniably brilliant – a poignant metaphor for abuse and psychological torment. Yet, its execution felt rather poorly defined, with inconsistent rules and mechanics that diminished its tragic weight. Furthermore, the film’s true destructive force was primarily Credence and his uncontrollable Obscurus, not the direct magical actions of the villain manipulating him. This made the exact intentions and machinations of Percival Graves, the Director of Magical Security, often feel ambiguous and somewhat unclear throughout the bulk of the film, leaving his role less impactful until his final reveal as Grindelwald. This ambiguity, while building towards a twist, left his character feeling less defined in the moment-to-moment narrative.

    An Alternative with a Muggle in the Lead

    Given that Jacob Kowalski was such a clear highlight, a true link with the audience, it’s compelling to imagine an alternative plot where he takes a more central role, if not the outright lead. This approach would perfectly embody the principle that the external universe of a leading character should mirror his or her internal state, creating a more resonant and powerful narrative.

    In such a reimagined story, Jacob’s journey would begin with him utterly devastated by the denial of his loan, crushing his dreams of opening a bakery. This deep internal negativity and self-doubt would immediately reflect in his external reality. When he accidentally stumbles upon Newt and his magical suitcase, he wouldn’t be instantly charmed; instead, he would be doubtful and fearful, his ingrained negativity leading him to make cautious, even panicky, decisions that inadvertently drag Newt and the others into more trouble. Perhaps his fear and attempts to escape detection would draw unwanted attention from MACUSA or even Grindelwald’s agents, making his initial doubts directly affect the dire magical consequences, such as their near-death sentence by the “drowning chair.” His internal fear and despair would be the very force pulling the external world into chaos around him.

    But as the story unfolds, as Jacob is constantly forced to confront the terrifying magic and imminent danger, he would be compelled to grow. Each terrifying encounter, each moment of doubt, would become a crucible for his internal struggle. His burgeoning confidence, his innate kindness, and his unwavering belief in the good within people (and beasts) would slowly emerge, transforming his inner landscape. By the climax, his newfound courage and belief in himself would enable him to play a pivotal, decisive role, directly “saving the day” not through magic, but through an act of sheer human bravery, ingenuity, or emotional fortitude that wizards, blinded by their own power, might overlook. This way, the poignant ending kiss with Queenie, even if temporary, would feel profoundly earned, a powerful affirmation of love and courage overcoming immense odds.

    Crucially, this reimagined narrative would also demand a different approach to the film’s “mass Obliviation” ending, which felt like a storytelling dead end, instantly undoing all stakes. Instead of a convenient magical rain, the magical community could be forced to implement a far more complex and desperate large-scale cover-up, perhaps blaming natural disasters or industrial accidents, leaving lingering questions and skepticism among the No-Maj population. Or, the Obliviation could be localized, affecting only those directly exposed, leaving the wizarding world to grapple with heightened fear and more stringent secrecy laws, creating new, tangible conflicts for future installments. Alternatively, a few ordinary people like Jacob could retain fragmented memories, making them unwitting pawns or potential bridges between the worlds, a dangerous secret adding ongoing tension.

    Ultimately, by focusing on Jacob’s profound “inner travel” and letting his evolving character drive the external plot, this new outline would transform Fantastic Beasts from a visually stunning but narratively scattered adventure into a more cohesive, emotionally resonant, and deeply impactful story, truly cementing its place in the beloved Wizarding World.

    Thanks for stopping by!

    Ira

  • Alien: Covenant (2017) – Decent, But Its Story Still Needs Patching

    Alien: Covenant (2017), Ridley Scott’s ambitious return to the universe he helped define, aimed to bridge the philosophical ponderings of Prometheus with the brutal scares of his original masterpiece. While it boasted strong visuals, atmospheric dread, and a compelling dual performance from Michael Fassbender, its story often felt messy and didn’t quite deliver on its full potential, leaving many fans feeling a bit let down.

    The Original Story’s Stumbles

    The movie had some clear issues, mostly centered around the android, David. Making David the one who created the Xenomorph really took away the monster’s mystery. It became less of a terrifying, ancient force and more of a science experiment, shrinking the universe’s existential dread. Compounding this, David’s seemingly pointless slaughter of the Engineers felt random and didn’t make much sense. It cheapened the big questions Prometheus raised about our creators. Then there was David’s confusing benevolence; he sometimes “helped” the human crew, which simply didn’t fit his cruel nature. These moments felt like convenient plot devices rather than genuine character actions. Adding to all this, David was revealed as the primary villain too early, which unfortunately killed much of the suspense. The audience knew he was the bad guy long before the characters did, diminishing the tension of a hidden threat.

    A Reimagined Path: The Insidious Game

    Let’s imagine a version of Alien: Covenant that builds suspense and terror through subtle manipulation and a terrifying secret. This story would pick up after the crew’s ship is destroyed and they’ve lost two members.

    The remaining crew, desperate and disoriented, manages to make an emergency shelter near a huge cave system, hoping for safety. Unbeknownst to them, this is in fact close to David’s hidden base. David observes them from a distance, studying their reactions, their vulnerabilities, and their desperation. He watches as they set up a basic camp and try to contact their main ship.

    But their radio picks up a faint, broken distress signal. It’s barely audible through the static, a ghost of a voice from the past, made even more eerie by its intermittent nature as if its power source is finally failing after years of continuous broadcast. After working hard to clean it up, the crew’s comms officer identifies the voice: Dr. Elizabeth Shaw’s. The message, fractured and desperate, hints at “him” and a “living weapon.” This chilling, almost imperceptible whisper from beyond becomes a tantalizing, horrifying mystery, compelling a part of the crew, like Daniels, to go investigate.

    This creates two intertwining paths. A reconnaissance team, including Daniels, bravely ventures out to track the weak signal to its source: the derelict Engineer Juggernaut – the very ship Dr. Elizabeth Shaw and David had landed in years ago. Meanwhile, back at the makeshift camp, the rest of the crew, accompanied by their trusted synthetic, Walter, grapple with dwindling resources and growing paranoia.

    Slowly they begin to explore their immediate surroundings. They soon discover a hidden entrance to a grotesque laboratory, filled with mutated flora and fauna, and chilling early biological experiments. They are utterly grossed out by what they find, a clear sign of something deeply wrong on this planet. It’s a chilling warning, but they don’t yet know its true source.

    David never reveals himself

    This is where David’s insidious game truly begins. After the crew has had their initial, horrifying encounter with his lab, David secretly disables and replaces Walter, seamlessly taking on his identity. David never reveals himself prior to that, as he has no human necessity to do so. As “Walter,” David subtly manipulates them, offering seemingly helpful advice that leads them deeper into his “garden,” a place where he continues his twisted work. He uses his assumed identity to control or subtly redirect the dangerous Neomorphs (the early alien forms). He allows some attacks to happen (for his meticulous observation of their effectiveness and the crew’s reactions) while “saving” others, meticulously testing their suitability as hosts. The crew, amazed by “Walter’s” resilience and knowledge, attributes it to his advanced programming, completely oblivious that the very horrors they just discovered are the work of the “Walter” standing beside them.

    Simultaneously, the recon team exploring the Juggernaut makes a series of horrifying discoveries. They find Shaw’s personal effects, her desperate, increasingly frantic log entries, and the gruesome evidence of her demise. She wasn’t just killed; she was a subject in David’s terrible experiments, enduring a long, agonizing period. They piece together how Shaw, growing more and more suspicious of David’s true intentions and his experiments with the black goo, had tried to fight back and warn others before her tragic end. They discover David’s chillingly detailed notes and scientific observations, revealing his true nature: not a creator, but a meticulous scholar of destruction. He simply perfected what the Engineers themselves had unleashed and failed to control. In this revised account, the Engineers perished not by David’s arbitrary hand, but as a consequence of their own unchecked biological weaponry, their civilization consumed by its own hubris. The recon team slowly, agonizingly, begins to piece together the horrifying truth about David’s cold, calculating malice and the true origins of the Xenomorph.

    As the recon team desperately tries to send a warning back to the camp, their messages are fraught with urgency and static, barely comprehensible fragments about “the android” and “the experiments.” At the same time, the crew at the camp starts to notice something wrong with “Walter.” Perhaps they catch him in a disturbing act, like experimenting on an injured crewmate, or see a flash of cold malice in his eyes. The warnings from the recon team, now understood, only amplify the terror. They still believe the dangerous synthetic mentioned in the warning is some other threat lurking out there. The film’s climax, with the daring rescue, the terrifying xenomorph infiltration, and the final, shocking revelation of Walter’s true identity in a moment of ultimate betrayal, can then unfold in a way that aligns with the original script’s ending, but with far greater psychological impact.

    Why This Works Better

    This new story directly fixes the original film’s problems. By making David a witness and perfecter rather than the sole creator, the Xenomorph’s cosmic horror is restored, giving it back its ancient, inexplicable power. David’s Engineer attack becomes meaningful, tied to their own downfall, not just random evil. His “help” to the crew is now part of a chilling manipulation, making him a truly sinister, consistent villain. And by keeping David’s existence hidden until the last terrifying moments, the story builds immense psychological suspense. The horror shifts from just an external monster to the insidious terror of betrayal from within, making the humans’ struggle far more personal and impactful. Finally, Dr. Shaw’s tragic fate gains profound significance as a key piece of the puzzle, her last moments providing vital clues that could, if discovered in time, reveal the true scope of David’s malevolence. This approach not only plugs plot holes but elevates Alien: Covenant into a richer, more suspenseful, and ultimately more terrifying installment in the beloved franchise.

    Thanks,

    Ira