Fantastic Beasts: The Crimes of Grindelwald arrived in cinemas with substantial anticipation, promising a deeper dive into the lore of the Wizarding World and the burgeoning conflict between Albus Dumbledore and the dark wizard Gellert Grindelwald. Visually, the film was enjoyable, offering breathtaking magical sequences, intricately designed creatures, and a rich, atmospheric rendition of 1920s Paris. Yet, despite its cinematic spectacle, the movie became a lightning rod for criticism, frequently cited as a prime example of a story losing its way. Among the most discussed pitfalls were its overly convoluted plot, a baffling number of new characters introduced without sufficient development, and a general sense that the narrative was spiraling beyond coherence.
Delving deeper into its storytelling mechanics reveals precisely why the film ultimately felt like a “bunch of mumbo jumbo” and “much ado about nothing.” At its heart lies the central antagonist, Grindelwald himself, whose motivation for wizards to rule the world often felt remarkably meek and abstract. He champions a “Greater Good” to prevent future Muggle wars, but his actions rarely translate into a concrete, immediate threat that resonates personally with our protagonists. This ideological vagueness meant the entire global conflict lacked the teeth and urgency necessary to truly engage the audience. His ultimate goal of killing Dumbledore, while clearly personal, blurred the lines between a world-conquering ideology and a mere vendetta, leaving his overarching purpose ambiguous.
This lack of a compelling villainous drive immediately trivializes the journey of our supposed protagonist, Newt Scamander. Despite being thrust into a pivotal role in a looming global conflict, Newt effectively has no discernible character arc. He remains largely reactive, a kind-hearted magizoologist pulled along by the plot’s current, but never fundamentally changed or evolved by any terrifying stakes. His reluctance to choose sides or engage directly with the war persists, making him feel like a reluctant tourist in his own story, rather than a hero undergoing a profound transformation.
The film’s plot, rather than being driven by compelling character choices, often feels engineered by convenient shortcuts and unexplained magical phenomena. Take the infamous blood pact between Dumbledore and Grindelwald. Initially, Dumbledore merely states he “cannot move against Grindelwald,” leaving both Newt and the audience baffled by his inaction. This crucial constraint is weirldly revealed later as some sort of investigative victory for Newt. This artificial barrier for Dumbledore’s involvement feels like a contrivance designed simply to force Newt into the fray, rather than exploring a deeper, more agonizing personal struggle for Dumbledore himself. Moreover, the decision to task Newt with finding Credence raises a logical inconsistency; one might reasonably question why, in a world teeming with powerful wizards and trained Aurors, Dumbledore specifically chose a shy magizoologist for such a critical, potentially dangerous mission, implying a wealth of more capable individuals for the job.
Similarly, the film’s application of magical rules often bends to suit narrative convenience, undermining its own internal logic. The prevalent use of “willy-nilly” apparition by wizards, allowing them to instantly teleport across vast distances or escape precarious situations, fundamentally takes away the sense of space, time, and journey. This diminishes the stakes in pursuits or when characters are “jailed,” as the ease of magical escape makes imprisonment feel less like a genuine problem and more like a temporary inconvenience. This inconsistency reaches its peak in the climax: if wizards can simply “puff in the air,” why does Grindelwald then need to conjure a massive, showy, and entirely unexplained blue portal to transport his followers or something like that? The function of this ominous blue fire, turned into a dragon, is never articulated, leaving its true threat and purpose utterly ambiguous, presenting spectacle without substance.
The executions from Grindelwald’s followers also contributes to the narrative confusion. The brutal scene where Grindelwald’s gang kills an innocent toddler, for seemingly no apparent reason beyond demonstrating generic villainy, directly contradicts his charismatic “Greater Good” rhetoric. This indiscriminate cruelty, unmoored from a clear strategic purpose, makes his followers seem like simple psychopaths rather than ideologically driven recruits, undermining the very allure he supposedly holds for disillusioned wizards.
At the very heart of the central mystery lies Credence Barebone, who despite being presented as incredibly special, remains a remarkably passive and, frankly, boring character. He spends the entire film being sought, manipulated, and reacting to others, lacking genuine agency or a compelling personality beyond his desperate search for identity. His narrative function as a powerful MacGuffin constantly in motion overshadows any real human connection the audience might form with him. This culminates in the deeply problematic “Aurelius Dumbledore” twist, presented as a genuine, shocking revelation in Crimes of Grindelwald, only to be revealed as a calculated lie by Grindelwald in the subsequent film. This retroactive undermining of a major plot point from the previous movie highlights a lack of cohesive long-term planning and makes Crimes of Grindelwald‘s ending feel hollow.
Further complicating matters, the protagonists often stumble upon key plot points, such as Newt’s group accidentally finding Grindelwald’s climactic “Ted Talk.” This convenient happenstance diminishes the sense of earned progression, reducing the protagonists’ agency and making the plot feel less like a carefully constructed narrative and more like a series of accidental encounters. Even the visual cues are often unclear; the appearance of black sheets floating through the air, immediately understood by the characters as “Grindelwald calling his supporters,” is never explained, relying on an intuitive understanding not shared by the audience.
In essence, Fantastic Beasts: The Crimes of Grindelwald is a film packed with individual scenes and concepts that might be visually arresting or conceptually intriguing, but they fail to coalesce into a coherent, emotionally resonant story. The sheer volume of inconsistencies, unexplained plot devices, and underdeveloped characters creates a narrative that feels less like a meticulously crafted tapestry and more like a tangled mess. We often engage in exercises to find alternative outlines to repair such films, but with The Crimes of Grindelwald, the scope of necessary changes is so vast, so fundamental, that any truly effective “fix” would essentially result in a different movie altogether.
Never say never though!
Thanks,
Ira
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